WYD Massive Multiplayer Online Game

Guild and War Systems Guide

Guild and War Systems Guide title=

Hello Wydians!

The legends of Kersef tell that at the dawn of time, guilds formed like flames, fiery and filled with passion, uniting warriors and adventurers under a common banner. But, just like the flame itself, the guilds and their systems need to renew themselves, embrace the new winds that blow through Kersef, allowing the essence of this fire to become even more resplendent.

At this turning of a page in the history of our world, we feel the need to rekindle the flames of competition, ensuring that each flame, big or small, shines to its fullest splendor. The old system of war and guilds has served us well, but the world of Kersef has grown and the voices of the Wydians will cry out for change.

So, to help you understand and embrace this new era, we are proud to introduce the "Guild and War Systems Guide". This guide will be the beacon that guides them through the changes, lighting the way and ensuring that everyone finds their place in this renewed landscape of Kersef. Here, you will find the details of the reformulations, the answers to your concerns and the renewed spirit that we want to infuse into each battle and alliance.



Torres War

The call to battle resonates across Erion and Azran. Wydians, get ready for the War of Towers, a daily battle whose main objective is to obtain Fame Guild for your guild. This is one of the most renowned and challenging ways to gain recognition on the continent.

General information

Guerra de Torres takes place exclusively on channels 1, 2 and 3, lasting 15 minutes.

To be able to participate, the leader or sub-leaders will need to register the guild on the channel where they wish to compete within 30 minutes before the start of the War, by clicking on the item "War Opening Tower". It is worth noting that only one registration can be made per day.

The item "War Opening Tower" will be available at NPC Fjor, in the city of Erion, between 08:30 PM and 08:59 PM (GMT-3).

Between 09:00 PM and 09:15 PM (GMT-3) the NPC Fjor will inform whoever clicks on it the channel where the player's guild is registered, as well as how many guilds have registered on that channel. However, it will not be possible to know which guilds are registered on each channel until the war is started.

Goal

The objective of Tower War is for the guild to defeat as many towers as possible in the channel in which it is registered, to acquire as many Fame points as possible.

Mechanics

After the start of the war, 7 Endless Towers will be summoned simultaneously throughout the war map. Players must then defeat as many towers as possible before the war ends. If any tower is not defeated by the end of the war, it will disappear.

Each tower defeated will reward the guild of the player who made the last attack with 20 Fame points. Therefore, the guild's effort during wars will be directly proportional to the amount of Fame that will be achieved during the week.

When registering for Tower Wars on a channel, the guild starts with a balance of 0, indicating that no towers have been defeated yet. Each time the guild defeats a tower, this counter increases by one. If another guild on the same channel has a higher counter (i.e. defeated more towers), all members of your guild present on the war map will gain a buff called "Thirst for Vengeance"

This buff will increase the character's attributes proportionally to the difference in balance, thus increasing the challenge of guilds with better performance and bringing greater competitiveness to guilds with lower performance, as shown below:

Buff Tier Attributes
Tier 1 +10.000 HP
+10 Immunity
+20 ASkill mastery
Tier 2 +10.000 HP
+20 Immunity
+40 Skill mastery
Tier 3 +10.000 HP
+20 Immunity
+40 Skill mastery
+5% Defence PvP
Tier 4 +10.000 HP
+20 Immunity
+40 Skill mastery
+10% Defence PvP
+5% Damage PvP
Tier 5 +10.000 HP
+20 Immunity
+40 Skill mastery
+10% Defence PvP
+10% Damage PvP

Example: Registration of 3 guilds, on channel 1.

During the course of the war, Guild A defeated 3 towers, Guild B defeated 2 towers and Guild C did not defeat any.
In this case, Guild A will not have the buff, as it is the one with the highest balance of defeated towers.
Guild B will have the Tier 1 buff, as the difference in the balance of defeated towers between it and the guild that defeated the most is 1.
The Guild C will have the Tier 3 buff, as the difference in the balance of towers defeated between her and the guild that defeated the most is 3.


Influence System

A guild's influence is an indication of its activity in Kersef. For a guild to be considered active and to perform various actions, such as betting on guild zones and obtaining Guild Coins, it is essential to accumulate a minimum amount of influence. This is obtained when its members actively participate in dynamics and quests.

Obtaining

Influence is acquired through members’ participation in various dynamics.

Where to get Influence points

  • Royal Arena
    • With each edition of the quest, regardless of its type, each guild that has at least one member on the winning team will receive 105 influence.
    • Regardless of the number of guild members on the winning team, the amount of influence generated for the guild will always be the same, 105 Influence points.
    • For example, if Guild A has 1 or 12 members on the winning team, it will only receive 105 influence points in both situations.
  • Sand Lich
    • When the boss is defeated, all players who have a guild and are close to the Sand Lich will generate 21 influence points for their guild.
    • There is no limit to the number of members generating influence.
  • Loot
    • Upon completing the quest, the player will generate 77 influence points for their guild. If you do not have a guild, the Influence generated will be lost.
    • There is no maximum daily limit of Influence generated from this quest.
  • IceQueenVerid
    • Each member of the group who defeats the IceQueenVerid boss will generate 14 Influence points for their guild.
    • There is no limit to the number of members generating influence, if 13 players from the same guild defeat the boss, 182 Influence points will be generated for the guild.
    • In the same sense, if a group has 13 players from 3 different guilds, for example, the 3 guilds will receive Influence according to the number of members in the group.
  • Lanhouse A
    • Inside Lanhouse A, monsters can eventually drop influence for the guild of the player who defeated them. When this occurs, 63 Influence points will be generated for the player's guild.
    • There is no limit to the influence generated through this method.
  • Unknown Desert
    • Upon completing the quest, the player will generate 42 influence points for their guild. If you do not have a guild, the Influence generated will be lost.
    • There is no maximum daily limit of Influence generated from this quest.

Betting on Guild Zones

You must have at least 1,000 Influence points to perform this action.
Guilds from opposing kingdoms now have priority during bets for city wars.
In this way, as long as they meet the minimum criteria to place a bet, guilds from the opposite kingdom to that of the current owner of the territory will have priority in the bet, in relation to guilds from the same kingdom as the guild that owns the territory in question.
Even if the guild from the same kingdom has a greater amount of fame, the guild from the opposite kingdom will have priority.

Guild Zone Maintenance

Each Guild Zone requires a minimum of Influence to be maintained, if a guild has more than one, it will need to have the sum of Influence required by each of the zones possessed.

Guild Zone Minimal Influence
Armia 375 points
Azran 300 points
Erion 225 points
Noatun 600 points

In cases where the same guild has more than one zone, the necessary Influence values ​​must be added together. If the guild does not have enough Influence to maintain one or more zones, it will lose them in the following order of priority: Erion, Azran, Noatun and Armia.
Only guilds that own at least one other city will be able to remain owners of the Noatun Castle.
If a guild only owns one city other than Noatun Castle and loses it, possession of Noatun Castle will also be lost.

Example: Guild "A" owns the guild zones of Armia and Erion.

She must have at least 600 Influence points on Sunday to maintain both territories. If she has 400 points, she will lose possession of Erion. If she has 250 points, she will lose possession of Armia. If she has 200, she will lose possession of both territories.

Balance

The Influence point balance is the average Influence obtained by the guild in the last 7 days.

Example: The sum of influence that guild "A" obtained in the last 7 days (not including the current day) was 1400 Influence points. Your average will therefore be equivalent to 1400 / 7, resulting in a balance of 200.

Guild Coins

The amount of Influence determines whether or not a guild will obtain Guild Coins. And according to the amount of Influence possessed, a bonus will be generated in the amount of Guild Coins during the Fame conversion.

Influence Bonus in Guild Coins
Minimum 1.499 15 Guild Coins
1.500 2.499 +15 Guild Coins
2.500 3.499 +15 Guild Coins
3.500 + +15 Guild Coins

Example:
Situation 1:
Guild "A" has 1.600 points of influence. She will receive 15 extra Guild Coins as a bonus.
Situation 2:
Guild "B" has 2.300 influence points. She will receive 30 extra Guild Coins as a bonus.
Situation 3:
Guild "C" has 3.800 influence points. She will receive an extra 60 Guild Coins as a bonus.


Fame System

Fame is a representation of a guild's success in GvG activities in Kersef. The more prominent a guild is in these activities, the higher its Fame balance will be, which is vital for various actions, including proposing a challenge for a guild zone.

Obtaining

Fame is acquired through members' participation in various dynamics.

Where to get Fame points

  • Kefra
    • You can obtain 100 Fame points for your guild if you defeat the boss Kefra.
  • Sand Lich
    • You can obtain 25 Fame points for your guild if you defeat the Sand Lich boss.
  • Torres War
    • You will be able to obtain 20 Fame points for your guild for each Endless Tower defeated.

Betting on Guild Zones

On Saturday, between 00:00 AM and 11:59 PM (GMT-3), guilds that have at least 100 Fame points will be able to propose to be challengers for a territory during the City War. The victorious guild will maintain or become the owner of the disputed territory and the defeated guild will lose 50 Fame points.

Balance

The Fame balance reset occurs every Monday, however, only guilds that have a balance greater than or equal to 50 will be reset, the other guilds will not have their balance changed. Furthermore, guilds that own Noatun Castles will no longer receive any Fame bonuses.

Guild Coins

In addition to its use to propose being the challenger of a guild zone and as a parameter for the Crown of Attila and Dragon of the Kingdom, guilds that have at least 50 Fame points will also be able to convert it into Guild Coins, independent of ownership of guild zones.


Guild Coins System

Guild Coin is the currency used in the Guild Shop, which is a system of exclusive rewards for guild members who achieved better performances during the week in obtaining influence.

Obtaining

To obtain Guild Coins it is necessary to have at least 1.000 Influence points and 50 Fame points, however it is not necessary to have a Guild Zone.

The conversion rate is 10% of the amount of Fame points and the conversion must be done by the guild leader on Sundays, between 10:00h PM and 11:59h PM (GMT-3), at NPC Judith, in Noatun;

Example: Guild "A" has 1500 Fame points, when it converts these points into Guild Coins it will receive 150 Guild Coins.

  • Bonuses
  • During the conversion, some Guild Coin bonuses will be sent to the guild:

    1 - According to the amount of influence possessed by a guild, it will receive a bonus in Guild Coins that can be checked by clicking here.

    2 - Guilds that have Guild zones will have fixed conversion rate bonuses. Therefore, the more cities, the greater the bonus in Guild Coins.

    Guild Zone Bonus in Guild Coins
    Armia 50 Guild Coins
    Azran 40 Guild Coins
    Erion 30 Guild Coins
    Noatun 80 Guild Coins

Guild Shop

The Guild Shop will be updated, including adjustments to items, quantities, costs and the introduction of new mechanics.


F.A.Q. title=

In the ancient halls of Kersef, where sages and scholars sought answers to the riddles of the universe, a special chamber was dedicated to the Wydians' most recurring questions. Every question, every uncertainty, has been carefully cataloged and answered, forming a compendium of wisdom to guide those seeking clarity amid chaos.

  • Guild Coins can only be obtained by guilds with guild zones?

No. Any guild that has a minimum of 1,000 Influence points and at least 50 Fame points will be able to convert it into Guild Coins on Sunday.

  • What is the conversion rate for Fame to Guild Coins?

The conversion rate is 10%. In other words, for every 10 points of Fame the guild will generate 1 Guild Coin.

  • How much Fame do I get for defeating a Tower?

20 Fame points. When you defeat a tower, your guild will immediately receive 20 Fame points.

  • Which days will the tower war take place?

The war only takes place from Monday to Friday.

  • My Guild has Guild Zones, do I receive any bonus when obtaining Guild Coins?

Yes. Each territory will guarantee the Guild a bonus when converting Fame into Guild Coins.

  • My Guild has a lot of Influence points, will we be rewarded in some way?

Yes. The amount of influence possessed by a guild guarantees bonuses in Guild Coins for the guild during the conversion of Fame into Guild Coins.

  • What will change in the Guild Shop system?

This update is in the internal concept phase, however, we would like to know more about what players would like to see present in the mall, exclusive or otherwise.

  • Will guilds with little or no influence be able to participate in Tower War?

No. Only guilds that have active members will be able to participate in the War.

  • Will I be able to change the registration channel during Torres War?

No. Once registered on a channel, the guild will only be able to access the war map on it.

  • Is the Torres War registration only made on one day and valid for the whole week?

No. Each day a new registration must be made.

  • Does the Torres War record have any restrictions?

No. Any guild can register on any channel. Just use the item "War Opening Tower" on the channel where you want to register.

  • Is there any difference between participating in Channel 1, 2 or 3?

No. The dynamics on all channels are the same.

  • How will registration be carried out in the Torres War?

Through the item "War Opening Tower" which can be obtained once a day, free of charge, by guilds that have the minimum influence to participate.

  • To register my guild do I need to talk to NPC Fjor?

No. It only serves to inform players of the number of guilds registered on the channel and where their guild is registered.

  • Only the leader can register the guild?

No. Leaders or sub-leaders will be able to register their guild in the Tower war.

  • How will the item "War Opening Tower" be obtained?

The item can be obtained once a day, free of charge, by guilds that have the minimum Influence to participate, through the NPC Fjor, located in Erion.

  • When betting cities will I spend my guild's Fame balance?

You will need to have at least 100 Fame to bet on a city. The winning guild will not lose or gain any Fame. However, the losing guild in addition to the territory will also lose 50 Fame.

  • Will guild Fame balance continue to reset every week?

Yes. Every Monday, however, only guilds with 50 Fame points or more will be reset.


Best Regards,
WYD Team.