WYD Massive Multiplayer Online Game

Roadmap - What's Coming Next

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Hello players,
It is with great excitement that we share with you the roadmap of updates for WYD Global in the coming months, revealing a preview of the many new features that are on the way.


Roadmap Release - WYD Global

What's next?

Our development team is increasingly in constant communication with you players to meet the needs and expectations of our community.


With that in mind, we wanted to share with you some of the exciting changes we are working on together with JoyImpact.


These epic updates will completely transform your gameplay experience, bringing you never-before-seen battles in Kersef and bringing you many other incredible experiences soon available to you.


It's worth noting that this list covers just a few of the changes coming to Kersef in 2023. Keep up to date via our website and social media for future release notes!


Now, here's a small glimpse of the many surprises we're planning to make WYD Global even more fun for everyone and get ready for what's to come:

Quick Access

DiagramaRoadmapTransp2 

Short Term Updates

TowerWar System Towers

In order to improve the dynamics of turret warfare, we are implementing some system changes to make it more competitive and exciting for all players.

New attack and defense dynamics in tower wars

  • All guilds should attack the towers instead of having only one guild defending and the others attacking. Also, instead of spawning just one tower at a time, at 21:00 one tower will be summoned, at 21:05 two, and at 21:10 four towers. The guild that has the highest balance of defeated towers at the end will be the victor.

Rules and schedules for participating in the tower war

  • To participate in the tower war, the guild leadership must declare war on the channel daily between 20:30 and 21:10. The guild will only be able to participate in the tower war in which it has declared war. Only one declaration of war can be active, if a new one is made it will remove the previous one. In addition, the declaration is only valid until 21:30, and it is necessary to declare again the next day.

Introduction of strategic constraints in tower wars

  • We are also introducing the possibility for tower wars to have restrictions according to the day of the week or the level of the characters. For example, on certain days, only mortal characters will be able to participate, while on others, only celestial characters will be able to participate. Level restrictions may also apply, where only celestials level 350 or lower can participate, for example. These restrictions will make turret warfare even more challenging and strategic. It is worth noting that the restrictions presented are only examples and will not necessarily be applied in this way.

System Balancing

Regarding balances in some game systems, we are attentive to complaints and suggestions from players, and we are constantly evaluating some points that need reformulation or adjustments to ensure that the game remains balanced and fair for all players .

Improvements to celestial item refining systems and level unlocks

  • Among the systems being evaluated, we can mention the refining of celestial items and level unlocks, which are important points that directly affect players' progression in the game. We are looking for solutions that ensure these systems are more accessible and fair for all players, avoiding imbalances between players who have more resources to invest in items or unlocks.

Search for greater equity and accessibility in game progression systems

  • It is yet to imposePlease note that we are evaluating other systems and points in the game that may be reworked or tweaked to ensure the best game experience for all players. We are working together with the developer to find viable solutions that can be implemented in the game without jeopardizing its stability and quality.

Medium Term Updates

Guild System

We believe it's critical to listen and value feedback from our gaming community, which is why we're looking at this system and planning to roll out the following changes to provide a more diverse and balanced experience for the entire gaming community. .

New zone-exclusive guild quests and guild shops

  • One of the new additions is the addition of new guild quests, which will be exclusive to each guild zone and channel. In addition, exclusive guild shops will also be created for each guild zone, where players will be able to buy special items that will only be available in this shop.

Reformulation of influence system for fair competition

  • We are also overhauling the influence system. Instead of resetting weekly, it will be calculated as the average influence generated by the guild over the last 7 days. This will give guilds a better sense of how they are doing and allow for fairer competition.

Flexibility of guild zones and territory strategies

  • Another novelty is the ability to relinquish guild zones. For guilds who want to change the channel they fight for territories, this will be an available option.

Adjustments to guild coin earning values and minimum influence

  • We are recalculating the values for earning guild coins and the minimum influence for placing bets and holding territories, so that everything is fairer and more balanced.

Simplified guild coin looting and distribution system

  • Finally, we are changing the system of looting and receiving guild coins by the guild leader. Now, the value of each guild member will be automatically distributed, with no need for the leader to carry out the distribution manually.

Long Term Updates

Update missions and quests

We are happy to announce that we are working on an update to the game's mission and quest system. These updates aim to unify NPCs and make complex systems simpler and more intuitive.

More complete quests and improved menus for ease of navigation

  • One of the changes we are implementing is the existence of more complete quests and the possibility to create more complex quests. To make the experience easier for players, we are also adding menus on quest NPCs, which will reduce the number of NPCs and help players find specific quests and know exactly what each one does.

Fixed and improved quest descriptions

  • We're fixing quest descriptions that were inaccurate and adding more detail where needed so players can have a better understanding of what they need to do to complete each quest.

Unification and simplification of quest systems and interactions with NPCs

  • In addition, we will be importing functions that are currently performed by NPCs for quests, so that the systems are unified and simplified, making the process of completing quests, refining or composing items, and other dynamics even smoother and more intuitive.

Contact us!

Continuous communication

Because you, the player, are the most important part of our game, we are always open and available to hear from you. We want to maintain ongoing communication with our player community. So, see below how to get in touch with us to provide feedback and be more active in the game development process.

Community forum on Discord server

  • We are providing a new Discussion Forum on our official Discord for you to comment what you think about the upcoming changes and bring your opinions. you can access it clicking here.

Leave a suggestion or feedback on our Technical Support

  • You can also contact us by creating a ticket in the "Suggestions and Questions" category in our Technical Support. To do so, simply access it by clicking here.
 
 

    Sincerely,
    WYD Team

    Fixes

    Bloody Griffin
    Adjusted Blood Griffin egg and spawn, items can now be used by arch characters.

    Compositions
    Removed some compositions that were appearing erroneously on Alchemist Odin and NPC Aileen.

    Adjustments

    Item Names
    Unified, in both game languages, the name of all arch, celestial and bahamut weapons.

    Game Balances

    Bahamut Accessories
    A few maintenances ago the +0.5% PvP Attack and Defense base stat was inserted into bahamut earrings, necklaces, and belts. During today's maintenance these attributes were adjusted, check below:
    Added 0.5% PvP Defense on Belts (Lv.3) and Bahamut Earrings (Totalling +1% PvP Defense) and removed 0.5 % PvP Attack.
    Added 0.5% PvP Attack to Necklaces of Bahamut (Lv.3) (Totalling +1% PvP Attack) and removed 0.5% PvP Defense.

    Mounts
    Balanced the absorption of the Blood Griffin, Fire Tiger, Red Dragon, and Legendary Dragon mounts.

    Routine Activities
    Routine procedures were carried out to maintain game stability;
    Processes for maintaining and stabilizing the hosting server;
    Processes for maintaining data security;
    Implements of in-game updates;
    Double-check new in-game implementations.
    The existing Guild Coins in the game have been removed, following the weekly routine.

    Other
    Deleted items from previous events.
    Inserted new costumes: