WYD Massive Multiplayer Online Game

Patchlist - 12/22/2022

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Hello players,
Check below the patchlist with all the news that were applied during the last update.


Amunla Stone

→ Amunla Stones can now be refined +9 to +10 and +10 to +11 using Lacktolerium Powder or or 100% Lacktolerium Powder without refining loss on failure.

Note: The chance of refining using the 100% Lacktolerium Powder item is considerably higher, but the chance of failure still exists.

Dragon Field

→ First floor: A balancing has been applied to the drop chance of the quest items.
→ Second floor: Unfortunately due to technical issues the second floor of the Dragon Field will remain disabled. To avoid further damage to the quest items, we have added the item "Bahamut Coin" as a temporary reward for completing the "Unknown Desert" quest while the second floor is not activated.

Unknown Desert

→ Applied a balancing on the drop chance of the quest items.
→ Added "Bahamut Coin" item as temporary reward for completing the quest.

Royal Arena

→ Added the NPC "Bahamut Guard" where you can exchange the item "Bahamut Treasure" for random rewards. The NPC is located in the city of Armia (2121 2156).
→ Now there is no maximum level limit to participate in the Royal Arena from 8:30 pm.

Bahamut Potion

→ Item used to activate the buff “ignite" and grant some benefits to the character. Bahamut Potion can be obtained from events, drops and crafting.
→ Daily check-ins from 12/22 to 12/28 will be delivering an immovable bahamut potion to players.
→ The craft will be available after maintenance on 12/29/2022. During maintenance, all bahamut potions will be erased.

Bahamut Alchemist

NPC Name: Bahamut Soldier
Location: Armia
Delivered:
[01] Divine Protection
200,000,000 in Gold

→ In case of failure, all items will be destroyed.
→ In case of success, an immobile Bahamut Potion (7 days) will be created.
→ Only God2 characters above level 320 will be able to perform the composition.

Game Balance

After several calculations and simulations related to the physical and magic damage of the game, we would like to share some considerations about the balancing of the classes.

1) We have identified that Foema Black is still averaging 20% less sustain than desirable. To solve this following the native balancing of the game, we added the Great Potion (1.000 HP +1.000 MP). In the beginning of the game it made sense to hold this potion because it would unbalance the early/mid game, but currently it is missing for the sustain balance of this class.

2) We have identified that there is currently a severe imbalance between the average damage per second caused by physical characters and magic characters. It is much "easier" to cause physical damage and much harder to find ways to defend against it. To balance this out, we have adjusted the game's magic damage absorption formula to be more proportional to what currently exists in defense. The average damage caused by magic attacks should increase between 10 and 15%.

We would like to reinforce that it is of great importance that the community performs tests and sends us feedback with videos whenever possible to help the team visualize more diverse situations of confrontation and game phases.

About the additional effect of physical/magical critical chance of Bahamut weapons, our idea is to reactivate both in a more balanced way soon, but first we want to make sure that the cost benefit balance between physical damage and magic damage has been restored.

→ Disabled the extra critical chance system of Bahamut weapons.
→ Applied a balancing to the bonus for having 4 God2 parts equipped:
Before = +1.5% PvP damage / +2.5% PvP defense
Now = +3% PvP damage / +4% PvP defense

→ Applied a +15% balancing to the base attributes of God and God2 weapons/armor.
→ Applied a balancing on Immunity damage absorption formula.
→ Applied a balancing on critical damage gain formula from extra critical chance.
→ Fixed a bug that caused the God2 shield addon to not be removed after creating the Red Dragon shield. Shields created before the fix had the additional removed.
→ It is now possible to purchase the "Great Potion" item from the NPC Aki located in Armia at the base cost (excluding tax) of 600,000 gold.
→ Arcane Circlet will now also have the base additional +2% PvP defense.
→ Early and Mid game belts/collars will now also have an additional +0.5% and +1% PvP defense base, respectively.

Mortal/God Items

Refinement of Mortal/God items to +10

→ Reduced the cost of refining from 50kk to 5kk.
→ Changed the required item "Wise Man's Stone" to "Lac Powder x30".

God2 Items

Composition for God 2 Items.
→ Increased the chance of success in composing celestial items from 20% to 100%.

Refinement to +10 and +11 for God 2 Items.
God2 weapons/armor with additional can now be refined to +10 and +11 using Lac Powder or Lac Powder 100 with no loss of refining on failure.

Note: The chance of refining using the item Lac Powder 100 is considerably higher, but yet there's the chance of fail.

Refinement to +12~15 for God 2 Items.
→ Changed required item "Eternal Stone" to "Soul Fragment x10".
→ Now there will be no refining loss of God2 items in case of failure.
→ Applied a balancing on the refining success chance to +12.

Other

→ Added character costumes and mounts for Christmas event.
→ Several items from previous events were deleted.
→ Silver Wyden (1bi) with more than two units grouped together have been turned into separate units.

God2 Items