Hello players,
Check below the patchlist with all the new features that were applied during the last update.
Corrections
BeastMaster in the Royal Arena
- BeastMaster characters, when transformed, will not have the Royal Arena outfit equipped.
This change makes it possible for special effects of certain transformations, such as Astaroth, to be used in the quest.
Class Balancing
Huntress
- Rapid Hit:
- Increased skill base damage;
- Reduced skill damage increase rate per learning points;
- Increased skill damage increase rate per points in strength.
BeastMaster
- Applied a balance to the attributes of all Transformations;
- Titan Transformation:
- Increased the Defense bonus of the Titan transformation after learning the Evilator skill;
- Now the skill will also increase the character's immunity by 20.
Foema
- Heal and Recover: Applied a change in the skill formula, now the amount of HP healed varies according to the learning points possessed by the player;
- Thunder Lising (12th - Dark Magic): Changed skill effect to add magic crit chance. The more skill points, the greater the chance of causing the magic crit;
- The chance to deal magic crit has been reduced compared to tests performed in the Sandbox.
- Mana Control: Applied a balance to the mana absorption formula.
TransKnight
- Ice Binding (10th - Magic Sword): Now in addition to the existing effects it also reduces the opponent's evasion (-20%).
Game Balance
Evasion and Accuracy
- Applied balance to evasion and accuracy formulas so that the first points in dexterity generate more evasion and accuracy. This change should only affect builds that have up to 2000 points in dexterity.
Attack and Critical Speed
Before
- The character's attack speed is used to boost the number of critical attacks. That is, the higher the character's attack speed, the greater the chance of boosting the number of critical attacks.
- 240% attack speed = 20% chance to crit x2
- 680% attack speed = 70% chance to crit x3
- 880% attack speed = 16% chance to crit x4
- 1200% attack speed = 80% chance to crit x4
Now
- The character's attack speed will be used to boost the amount and amplify the damage done by critical attacks. That is, the higher the character's attack speed, the more amplified the crit caused will be.
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- When reaching certain values of attack speed, the character will have the potentiation of the number of critical attacks:
- Values less than 800% attack speed = Critical hits x2.
- Between 806% and 1399% attack speed = Critical Hits x3.
- From 1400% Attack Speed = Critical Hits x4.
- When reaching certain values of attack speed, the character will have the potentiation of the number of critical attacks:
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- The higher the attack speed value, the greater the amplification of the crit inflicted on the opponent. The amplification takes place progressively, proportionally to the character's attack speed, so the higher the value, the greater the amplification.
- Examples:
- 240% attack speed = +10% crit amplification.
- 680% attack speed = +80% crit amplification.
- 880% attack speed = +115% crit amplification.
- 1400% attack speed = +200% crit amplification.
- Examples:
- The higher the attack speed value, the greater the amplification of the crit inflicted on the opponent. The amplification takes place progressively, proportionally to the character's attack speed, so the higher the value, the greater the amplification.
Absorption and Piercing Damage
- Made an adjustment to the absorb and piercing bonuses given to items that are refined above +10. Items +14 that granted 200 absorb or piercing became 240, while items +15 that granted 240 absorb or piercing became 320.
Buff Skills
- Applied an adjustment to the skill bonus calculation below:
- Growth (Faith - TK);
- Transformations (Nature - BM);
- Transfer Armor Class (6th - Survival - HT);
- Rescue (6th - Trans - TK);
- Assault (4th - Trans - TK);
- Elemental Protection (6th - Elemental - BM).
- Before, the buff bonus was applied based on the learning points that the player had when activating the skill.
- Now the buff bonus will be updated based on the learning points that the player has in real time.
Jewel of Recovery
- The gem now also removes the “Bleeding” debuff.
Bahamut Weapons
New Effects
- Bahamut weapons now grant their wielders magic crit effects and physical crit amplification;
- When equipping a magical bahamut weapon in the first slot, the player will receive a 2% chance to deal a magic crit. If two bahamut magic weapons are equipped, one in the first and one in the second slot, this chance will be 3%;
- Currently the only way to increase the chance of dealing magic crit is through Foema's Skill Thunder Lising.
- When equipping a physical bahamut weapon in the first slot, the player will receive a 2% chance to cause a physical crit boost. If two physical bahamut weapons are equipped, one in the first and one in the second slot, this chance will be 4%;
- There are currently no other ways to increase the chance of inflicting a physical crit boost.
- The higher the Bahamut Weapon's refinement, the more damage its effects will deal to the opponent.
- The bahamut shield does not amplify magic crit or physical crit amplification chances.
Routine Activities
- Routine procedures were carried out to maintain game stability.
Others
- Existing Guild Coins in the game have been removed, following the weekly routine.
Best Regards,
WYD Team